On return to the classroom students can choose from a variety of
activities depending on their abilities or interests. Many of these
activities allow the students to apply the principles of democratic
decision-making in cooperative projects (SRP 3.3).
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Debates - Students could engage in debates on topics
such as:
- Should Mt Morgan have been mined?
- Tourism is better than mining
- Mining is a necessary evil (SRP 3.1)
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Role plays - Role play scenarios can be developed to
explore environmental issues from different perspectives (Resource
4) (SRP 3.1).
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PowerPoint on mining - Using knowledge gained and images
taken on the visit to Mt Morgan students could produce a PowerPoint
presentation. To apply knowledge and skills gained during the
unit and give structure and continuity to the presentation students
could develop slides based on the Positive, Negative and Interesting
strategy or the Six Thinking Hats (Resource
5) (TCC 3.4).
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Video - By editing footage taken during the visit and
information gained in pre-visit activities students could develop
a video showing the cause and effect of mining (TCC 3.4).
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Panel of experts - Students can volunteer to become
an expert on any area explored during this unit. These students
can then be interviewed and questioned by their peers using
skills and techniques developed for the interview of experts
and tour guides in Mt Morgan. Models for this activity can be
gained by viewing current affairs programs or listening to radio
interviews. This activity would allow the teacher to assess
many of the outcomes suggested in this unit.
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Game Shows - Using television game shows such as Sale
of the Century or Who Wants to be a Millionaire as models the
students could develop questions based on a variety of topics.
For example one group might choose to assess the knowledge their
peers have gained on the historic events in Mt Morgan using
the sequences and timelines they created. Another may develop
questions based on the use of the Fitzroy catchment and the
effects of these activities.
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Boardgame - By creating boardgames based on themes such
as Catchment Care, Mining Benefits and Problems, Caring for
a Place, Changes Over Time, Yesterday, Today and Tomorrow, students
can display the knowledge they have gained during the unit.
Playing the games consolidate the knowledge all students have
gained, as well as allowing the teacher to assess many of the
outcomes suggested in this unit.
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Diorama or model - Students can draw upon their experiences
to create models or dioramas. Pairs or small groups could create
models of Mt Morgan before European settlement, during early
settlement, at the height of production, as it is today and
what it might be like in the future. This could also be done
using a site on the Dee River. These could then be sequenced
to show change over time. Another sequences of models could
be the sequence of mining at different times in history. Signs
explaining the time, events/activities, values and impacts could
be attached to each model providing the students with an opportunity
to display their inferencing, organisational, analyzing, describing
and creating skills (SRP 3.2, TCC 4.5).
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Poster - Students could produce a poster to persuade
a selected audience to care for a place by referring to the
values expressed by experts during the visit, the effects of
people using a place and ways of caring for a place (PS 3.3,
3.5). This activity could be preceded by a discussion of why
people are working to improve the Dee River and the Mt Morgan
community (PS 3.5).
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Complete time lines begun in the pre-visit activities
by adding pictures and extra information gained during the visit
(TCC 3.2).
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Thank you letters - Brainstorm what was learnt, how
it was learnt during the unit and how learning was applied.
Use this knowledge to write thank you letters to all volunteers
and guest speakers.
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Expo - Other classes, parents and community members
could be invited to an Expo or information centre to share the
work the students have completed. Students could act as tour
guides to show visitors around the Expo and explain their learnings.
Working cooperatively the students could plan, set up and run
the expo. A visitors book would provide the class with
feed back on their efforts.